Archive forMarch, 2008

WIM Summit: Adrian Crook Talks Free To Play (Gamasutra)

At the 2008 Worlds in Motion Summit, Adrian Crook opened his talk on free-to-play with a look at the larger trends surrounding the business model in the real world. In Vancouver, ad revenues are used to offset the costs of public toilets. Musical artists like Radiohead are using the “name your own price model” and finding success. And European discount airlines like RyanAir utilize the free …

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The Great Digital Gold-Rush Interview by Rob Purchese (EuroGamer)

Eurogamer : So, why is real-world trading such a big problem? Imre Jele : Oh, big question. I’m going to approach this from two different perspectives. Illegal real-world trading breaks the game and it breaks the business, to put it simply.

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Game over for original Dungeon Master (Galveston County Daily News)

In this era of videogames you can share with players around the world, it’s hard to imagine the impact of a game that required only pencils, paper, oddly shaped dice and a battery of rules.

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FunOrb targeting "every demographic" News by Rob Purchese (EuroGamer)

Jagex has just launched its hardcore-focused website offering Java-based casual games. Dubbed FunOrb, it has been designed with you lot in mind, apparently.

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WIM Summit: Adrian Crook Talks Free To Play (Gamasutra)

At the 2008 Worlds in Motion Summit, Adrian Crook opened his talk on free-to-play with a look at the larger trends surrounding the business model in the real world. In Vancouver, ad revenues are used to offset the costs of public toilets. Musical artists like Radiohead are using the “name your own price model” and finding success. And European discount airlines like RyanAir utilize the free …

Comments

The Great Digital Gold-Rush Interview by Rob Purchese (EuroGamer)

Eurogamer : So, why is real-world trading such a big problem? Imre Jele : Oh, big question. I’m going to approach this from two different perspectives. Illegal real-world trading breaks the game and it breaks the business, to put it simply.

Comments

Game over for original Dungeon Master (Galveston County Daily News)

In this era of videogames you can share with players around the world, it’s hard to imagine the impact of a game that required only pencils, paper, oddly shaped dice and a battery of rules.

Comments

FunOrb targeting "every demographic" News by Rob Purchese (EuroGamer)

Jagex has just launched its hardcore-focused website offering Java-based casual games. Dubbed FunOrb, it has been designed with you lot in mind, apparently.

Comments

WIM Summit: Adrian Crook Talks Free To Play (Gamasutra)

At the 2008 Worlds in Motion Summit, Adrian Crook opened his talk on free-to-play with a look at the larger trends surrounding the business model in the real world. In Vancouver, ad revenues are used to offset the costs of public toilets. Musical artists like Radiohead are using the “name your own price model” and finding success. And European discount airlines like RyanAir utilize the free …

Comments

The Great Digital Gold-Rush Interview by Rob Purchese (EuroGamer)

Eurogamer : So, why is real-world trading such a big problem? Imre Jele : Oh, big question. I’m going to approach this from two different perspectives. Illegal real-world trading breaks the game and it breaks the business, to put it simply.

Comments

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