Archive forNovember, 2008

In-Game Commerce Gets $16.8M Boost (Red Herring)

PlaySpan injected with funding so it can nickel-and-dime gamers even more.

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Connecting the Black Friday dots: What to expect from CE retail (BetaNews)

In anticipation of the coming annual Black Friday spending surge, analysts have come out of the woodwork to voice their predictions. This afternoon, we took some time to parse some of them.

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Art, music, gossip - it’s (virtually) all there in my parallel universe (Guardian Unlimited)

It has been quite a week for virtual worlds, the three-dimensional sector of the internet where people can live a parallel existence with their own avatar or alter ego. The world’s most profitable virtual game, World of Warcraft, which has more than 11 million paying participants, released a long-awaited expansion that generated midnight queues as enthusiasts vied with each other to steal a …

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Casper briefs (Casper Star-Tribune)

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Amazing Runescape Secrets Adds 100 Million Runescape Gold to a Runescape Account in Less Than 7 Days! (PRWeb via Yahoo! News)

For all Runescape fans, finding the latest Runescape secrets is an all-important part of playing the game.

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Virtual crime is on the rise (Sydney Morning Herald)

Hang on to your magic swords, virtual crime is on the rise.

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Doug Bremner: Ruinedscape: A New Form of Internet Based Child Abuse (HuffingtonPost)

My son is locked out of an account where he built up his online status over two years and has to start over where he will be insulted by other online gamers as a “newbie.”

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Rhodri Marsden: Can we call in the law about virtual ‘crimes’ in online worlds? (Independent)

Those of us who have trouble coping with one disappointing reality, and steer clear of virtual worlds such as Second Life, have difficulty appreciating how important events and belongings within those worlds can be for the people who use them.

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In-Game Commerce Gets $16.8M Boost (Red Herring)

PlaySpan injected with funding so it can nickel-and-dime gamers even more.

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Art, music, gossip - it’s (virtually) all there in my parallel universe (Guardian Unlimited)

It has been quite a week for virtual worlds, the three-dimensional sector of the internet where people can live a parallel existence with their own avatar or alter ego. The world’s most profitable virtual game, World of Warcraft, which has more than 11 million paying participants, released a long-awaited expansion that generated midnight queues as enthusiasts vied with each other to steal a …

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